/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtMultimedia module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QAUDIOENGINE_H #define QAUDIOENGINE_H #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Multimedia) class Q_MULTIMEDIA_EXPORT QAbstractAudioDeviceInfo : public QObject { Q_OBJECT public: virtual QAudioFormat preferredFormat() const = 0; virtual bool isFormatSupported(const QAudioFormat &format) const = 0; virtual QAudioFormat nearestFormat(const QAudioFormat &format) const = 0; virtual QString deviceName() const = 0; virtual QStringList codecList() = 0; virtual QList frequencyList() = 0; virtual QList channelsList() = 0; virtual QList sampleSizeList() = 0; virtual QList byteOrderList() = 0; virtual QList sampleTypeList() = 0; }; class Q_MULTIMEDIA_EXPORT QAbstractAudioOutput : public QObject { Q_OBJECT public: virtual QIODevice* start(QIODevice* device) = 0; virtual void stop() = 0; virtual void reset() = 0; virtual void suspend() = 0; virtual void resume() = 0; virtual int bytesFree() const = 0; virtual int periodSize() const = 0; virtual void setBufferSize(int value) = 0; virtual int bufferSize() const = 0; virtual void setNotifyInterval(int milliSeconds) = 0; virtual int notifyInterval() const = 0; virtual qint64 processedUSecs() const = 0; virtual qint64 elapsedUSecs() const = 0; virtual QAudio::Error error() const = 0; virtual QAudio::State state() const = 0; virtual QAudioFormat format() const = 0; Q_SIGNALS: void stateChanged(QAudio::State); void notify(); }; class Q_MULTIMEDIA_EXPORT QAbstractAudioInput : public QObject { Q_OBJECT public: virtual QIODevice* start(QIODevice* device) = 0; virtual void stop() = 0; virtual void reset() = 0; virtual void suspend() = 0; virtual void resume() = 0; virtual int bytesReady() const = 0; virtual int periodSize() const = 0; virtual void setBufferSize(int value) = 0; virtual int bufferSize() const = 0; virtual void setNotifyInterval(int milliSeconds) = 0; virtual int notifyInterval() const = 0; virtual qint64 processedUSecs() const = 0; virtual qint64 elapsedUSecs() const = 0; virtual QAudio::Error error() const = 0; virtual QAudio::State state() const = 0; virtual QAudioFormat format() const = 0; Q_SIGNALS: void stateChanged(QAudio::State); void notify(); }; QT_END_NAMESPACE QT_END_HEADER #endif // QAUDIOENGINE_H