# Microsoft Developer Studio Project File - Name="ODBEDIT" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=ODBEDIT - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "odbedit.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "odbedit.mak" CFG="ODBEDIT - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ODBEDIT - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "ODBEDIT - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "ODBEDIT - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\WinRel" # PROP BASE Intermediate_Dir ".\WinRel" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\WinRel" # PROP Intermediate_Dir ".\WinRel" F90=fl32.exe # ADD BASE F90 /I "WinRel/" # ADD F90 /I "WinRel/" # ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_X86_" /FR /YX /c # ADD CPP /nologo /W3 /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_X86_" /FD /c # SUBTRACT CPP /Fr /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # SUBTRACT BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:IX86 # ADD LINK32 winmm.lib wsock32.lib /nologo /subsystem:console /machine:IX86 /out:"\midas\nt\bin\odbedit.exe" !ELSEIF "$(CFG)" == "ODBEDIT - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\WinDebug" # PROP BASE Intermediate_Dir ".\WinDebug" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\debug" # PROP Intermediate_Dir ".\debug" # PROP Ignore_Export_Lib 0 F90=fl32.exe # ADD BASE F90 /I "WinDebug/" # ADD F90 /FR /I "WinDebug/" # ADD BASE CPP /nologo /W3 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_X86_" /FR /YX /c # ADD CPP /nologo /W3 /Gm /Gi /GX /ZI /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_X86_" /D "_MBCS" /Fr /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 netapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /map /debug /machine:IX86 # ADD LINK32 winmm.lib wsock32.lib /nologo /subsystem:console /debug /machine:IX86 /out:"\midas\nt\bin\odbedit.exe" # SUBTRACT LINK32 /profile /map !ENDIF # Begin Target # Name "ODBEDIT - Win32 Release" # Name "ODBEDIT - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" # Begin Source File SOURCE=\Midas\SRC\cmdedit.c # End Source File # Begin Source File SOURCE=\Midas\src\MIDAS.C # End Source File # Begin Source File SOURCE=\Midas\src\MRPC.C # End Source File # Begin Source File SOURCE=\Midas\src\ODB.C # End Source File # Begin Source File SOURCE=\midas\SRC\ODBEDIT.C # End Source File # Begin Source File SOURCE=\Midas\src\SYSTEM.C # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project